How SilkRaven works
A milestone in SilkRaven starts with what players should experience. Then it shows how close the work really is, while there's still time to change course.
SilkRaven opens to studios on 30 November.
Every screen on this page is from Hollow Tide, an example game we made up.
Plan the milestone around players
Phases, milestones and goals sit on one plan. Each milestone carries the goals it has to meet, written around what players should get from it, and the plan shows how each goal stands today.
See what isn't ready, while there's time
A milestone lists the work items that are still below the stage it needs, in every discipline, and who can sign each one off. When nobody can, it says so, weeks before the review.
A rating for the game at every milestone
Readiness tells you whether the work is done. The person who holds the game's vision, usually the creative director, also rates the game at each milestone: on track, at risk or off track, always with a reason. Beside the rating, each pillar shows how many of the milestone's work items serve it. SilkRaven never rates the game for you.
Quality you can sign off
Each work item moves through your quality stages, such as Blockout, First pass, Polished and Final. The right lead or director signs each stage off, against the criteria your studio sets for it.
Start a work item from a pipeline template and its tasks and estimates for every stage are there.
Decisions beside the evidence
A goal's checks show what the work says: experiences at their stage, quality targets, playtest results. The verdict is still yours. When it differs from the checks, the reason sits right beside them.
Experiences across every discipline
An experience is what players should get from a moment of the game. It brings together the art, design, audio and code it needs, so a milestone can promise something players will feel, beyond a pile of closed tasks.
Keep the scope honest
Give the work a rough size and a priority for the milestone: Must, Should or Bonus. SilkRaven adds up the days and tells you when the Musts take too much of them, so there's room for the things that grow.
When a work item's estimates grow past its rough size, SilkRaven marks it and tells the producers and team leads of the teams involved.
Every change keeps its reason
Moving a date, adding work or taking it off records who did it, when and why. When the publisher asks what changed, the answer is already written down, and the milestone's status report comes from the same record.
Your part of it
Everyone sees what's theirs: the work to do next, and for leads, the sign-offs waiting on them.
Made for the whole team
Art, design, audio and code work in the same plan with the same words. Teams own their work items, and numbers are shown for the work and the team, never for a person.
Coming soon
Planned and specced, not ready yet. Each one moves up this page the day it's ready.
- A weekly summary of how each milestone's scope changed
- Bringing your plan in from a spreadsheet
- Connections to the tools your team already uses
See it on your own milestone
SilkRaven opens to studios on 30 November, with a 30-day trial if your company is new to it.